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Amiga Plus 2002 #11
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Amiga Plus CD - 2002 - No. 11.iso
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Games
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lgeneral-1.1
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pg.tdb
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2002-07-23
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1,145 lines
weather {
fair {
name = "Fair"
flags = ( none )
}
clouds {
name = "Clouds"
flags = ( none )
}
rain {
name = "Rain"
flags = ( no_air_attack cut_strength bad_sight )
}
snow {
name = "Snow"
flags = ( no_air_attack double_fuel_cost cut_strength bad_sight )
}
}
hex_width = 60
hex_height = 50
hex_x_offset = 45
hex_y_offset = 25
fog = pg/fog.bmp
grid = pg/grid.bmp
frame = pg/select_frame.bmp
crosshair = pg/crosshair.bmp
explosion = pg/explosion.bmp
damage_bar = pg/damage_bars.bmp
explosion_sound = pg/explosion.wav
select_sound = pg/select.wav
terrain {
c {
name = "Clear"
image {
fair = pg/clear.bmp
clouds = pg/clear.bmp
rain = pg/clear.bmp
snow = pg/clear.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
halftracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
wheeled {
fair = 1
clouds = 1
rain = 2
snow = 2
}
leg {
fair = 1
clouds = 1
rain = 1
snow = 2
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 1
clouds = 1
rain = 1
snow = 2
}
}
min_entr = 0
max_entr = 5
max_init = 99
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
r {
name = "Road"
image {
fair = pg/road.bmp
clouds = pg/road.bmp
rain = pg/road.bmp
snow = pg/road.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
halftracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
wheeled {
fair = 1
clouds = 1
rain = 1
snow = 2
}
leg {
fair = 1
clouds = 1
rain = 1
snow = 2
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 1
clouds = 1
rain = 1
snow = 2
}
}
min_entr = 0
max_entr = 5
max_init = 99
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
# {
name = "Fields"
image {
fair = pg/fields.bmp
clouds = pg/fields.bmp
rain = pg/fields.bmp
snow = pg/fields.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
halftracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
wheeled {
fair = 1
clouds = 1
rain = 1
snow = 2
}
leg {
fair = 1
clouds = 1
rain = 1
snow = 2
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 1
clouds = 1
rain = 1
snow = 2
}
}
min_entr = 0
max_entr = 5
max_init = 3
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
~ {
name = "Rough"
image {
fair = pg/rough.bmp
clouds = pg/rough.bmp
rain = pg/rough.bmp
snow = pg/rough.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = A
clouds = A
rain = A
snow = 2
}
halftracked {
fair = A
clouds = A
rain = A
snow = 2
}
wheeled {
fair = A
clouds = A
rain = A
snow = 3
}
leg {
fair = A
clouds = A
rain = A
snow = 2
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 2
clouds = 2
rain = 2
snow = 2
}
}
min_entr = 1
max_entr = 6
max_init = 5
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
R {
name = "River"
image {
fair = pg/river.bmp
clouds = pg/river.bmp
rain = pg/river.bmp
snow = pg/river.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = A
clouds = A
rain = A
snow = 2
}
halftracked {
fair = A
clouds = A
rain = A
snow = 2
}
wheeled {
fair = A
clouds = A
rain = A
snow = 3
}
leg {
fair = A
clouds = A
rain = A
snow = 2
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = A
clouds = A
rain = A
snow = 2
}
}
min_entr = 0
max_entr = 5
max_init = 99
flags {
fair = ( river )
clouds = ( river )
rain = ( river )
snow = ( none )
}
}
f {
name = "Forest"
image {
fair = pg/forest.bmp
clouds = pg/forest.bmp
rain = pg/forest.bmp
snow = pg/forest.bmp
}
spot_cost {
fair = 2
clouds = 2
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 2
clouds = 2
rain = 2
snow = 2
}
halftracked {
fair = 2
clouds = 2
rain = 2
snow = 2
}
wheeled {
fair = 4
clouds = 4
rain = 4
snow = A
}
leg {
fair = 2
clouds = 2
rain = 2
snow = 2
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 1
clouds = 1
rain = 1
snow = 1
}
}
min_entr = 2
max_entr = 7
max_init = 3
flags {
fair = ( inf_close_def )
clouds = ( inf_close_def )
rain = ( inf_close_def )
snow = ( inf_close_def )
}
}
F {
name = "Fortification"
image {
fair = pg/fort.bmp
clouds = pg/fort.bmp
rain = pg/fort.bmp
snow = pg/fort.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 2
clouds = 2
rain = 2
snow = 2
}
halftracked {
fair = 2
clouds = 2
rain = 2
snow = 2
}
wheeled {
fair = A
clouds = A
rain = A
snow = A
}
leg {
fair = A
clouds = A
rain = A
snow = A
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 2
clouds = 2
rain = 2
snow = 2
}
}
min_entr = 2
max_entr = 7
max_init = 3
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
a {
name = "Airfield"
image {
fair = pg/airfield.bmp
clouds = pg/airfield.bmp
rain = pg/airfield.bmp
snow = pg/airfield.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
halftracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
wheeled {
fair = 1
clouds = 1
rain = 2
snow = 2
}
leg {
fair = 1
clouds = 1
rain = 1
snow = 1
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 1
clouds = 1
rain = 1
snow = 1
}
}
min_entr = 2
max_entr = 7
max_init = 99
flags {
fair = ( supply_air supply_ground )
clouds = ( supply_air supply_ground )
rain = ( supply_air supply_ground )
snow = ( supply_air supply_ground )
}
}
t {
name = "Town"
image {
fair = pg/town.bmp
clouds = pg/town.bmp
rain = pg/town.bmp
snow = pg/town.bmp
}
spot_cost {
fair = 2
clouds = 2
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
halftracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
wheeled {
fair = 1
clouds = 1
rain = 2
snow = 2
}
leg {
fair = 1
clouds = 1
rain = 1
snow = 1
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 1
clouds = 1
rain = 1
snow = 1
}
}
min_entr = 3
max_entr = 8
max_init = 1
flags {
fair = ( inf_close_def supply_ground )
clouds = ( inf_close_def supply_ground )
rain = ( inf_close_def supply_ground )
snow = ( inf_close_def supply_ground )
}
}
o {
name = "Ocean"
image {
fair = pg/ocean.bmp
clouds = pg/ocean.bmp
rain = pg/ocean.bmp
snow = pg/ocean.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = X
clouds = X
rain = X
snow = X
}
halftracked {
fair = X
clouds = X
rain = X
snow = X
}
wheeled {
fair = X
clouds = X
rain = X
snow = X
}
leg {
fair = X
clouds = X
rain = X
snow = X
}
towed {
fair = X
clouds = X
rain = X
snow = X
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = 1
clouds = 1
rain = 1
snow = 1
}
allterrain {
fair = X
clouds = X
rain = X
snow = X
}
}
min_entr = 0
max_entr = 0
max_init = 99
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
m {
name = "Mountain"
image {
fair = pg/mountain.bmp
clouds = pg/mountain.bmp
rain = pg/mountain.bmp
snow = pg/mountain.bmp
}
spot_cost {
fair = 2
clouds = 2
rain = 2
snow = 2
}
move_cost {
tracked {
fair = A
clouds = A
rain = A
snow = A
}
halftracked {
fair = A
clouds = A
rain = A
snow = A
}
wheeled {
fair = A
clouds = A
rain = A
snow = A
}
leg {
fair = A
clouds = A
rain = A
snow = A
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = A
clouds = A
rain = A
snow = A
}
}
min_entr = 1
max_entr = 6
max_init = 8
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
s {
name = "Swamp"
image {
fair = pg/swamp.bmp
clouds = pg/swamp.bmp
rain = pg/swamp.bmp
snow = pg/swamp.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 4
clouds = 4
rain = 4
snow = 2
}
halftracked {
fair = 4
clouds = 4
rain = 4
snow = 2
}
wheeled {
fair = A
clouds = A
rain = A
snow = 3
}
leg {
fair = 2
clouds = 2
rain = 2
snow = 1
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 3
clouds = 3
rain = 3
snow = 3
}
}
min_entr = 0
max_entr = 5
max_init = 4
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
d {
name = "Desert"
image {
fair = pg/desert.bmp
clouds = pg/desert.bmp
rain = pg/desert.bmp
snow = pg/desert.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
halftracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
wheeled {
fair = 3
clouds = 3
rain = 3
snow = 3
}
leg {
fair = 2
clouds = 2
rain = 2
snow = 2
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 1
clouds = 1
rain = 1
snow = 1
}
}
min_entr = 0
max_entr = 5
max_init = 99
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
D {
name = "Rough Desert"
image {
fair = pg/rough_desert.bmp
clouds = pg/rough_desert.bmp
rain = pg/rough_desert.bmp
snow = pg/rough_desert.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = X
clouds = X
rain = X
snow = X
}
halftracked {
fair = X
clouds = X
rain = X
snow = X
}
wheeled {
fair = X
clouds = X
rain = X
snow = X
}
leg {
fair = A
clouds = A
rain = A
snow = A
}
towed {
fair = X
clouds = X
rain = X
snow = X
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = X
clouds = X
rain = X
snow = X
}
}
min_entr = 1
max_entr = 6
max_init = 99
flags {
fair = ( none )
clouds = ( none )
rain = ( none )
snow = ( none )
}
}
h {
name = "Harbor"
image {
fair = pg/harbor.bmp
clouds = pg/harbor.bmp
rain = pg/harbor.bmp
snow = pg/harbor.bmp
}
spot_cost {
fair = 1
clouds = 1
rain = 2
snow = 2
}
move_cost {
tracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
halftracked {
fair = 1
clouds = 1
rain = 1
snow = 1
}
wheeled {
fair = 1
clouds = 1
rain = 2
snow = 2
}
leg {
fair = 1
clouds = 1
rain = 1
snow = 1
}
towed {
fair = A
clouds = A
rain = A
snow = A
}
air {
fair = 1
clouds = 1
rain = 1
snow = 1
}
naval {
fair = X
clouds = X
rain = X
snow = X
}
allterrain {
fair = 1
clouds = 1
rain = 1
snow = 1
}
}
min_entr = 3
max_entr = 8
max_init = 5
flags {
fair = ( inf_close_def supply_ground supply_ships )
clouds = ( inf_close_def supply_ground supply_ships )
rain = ( inf_close_def supply_ground supply_ships )
snow = ( inf_close_def supply_ground supply_ships )
}
}
}